Tuesday, April 21, 2009

Hands On: Sims 3 Boosts Customization, Cuts Babysitting


As a recovering Sims addict, I have to be a bit wary when even thinking about Electronic Arts' incredibly successful people-simulator. Enter The Sims 3. 

Players who never understood the allure of mimicking real life through virtual characters likely won't see any reason to check this version out, either. But for those of us who lost years of our lives controlling Sims its predecessors, this PC and Mac game could ruin us all over again when it launches June 2.

Sims 3 captures all the charm and allure of its previous incarnations, trims the annoying bits and delivers a familiar experience on a far grander scale. If you managed to kick the habit, or swore you've picked up your last expansion pack, the end times are near. 

The Sims is all about crafting your ideal social experience. Transform your cramped apartment into a spacious villa, surround yourself with attractive friends. To that end, The Sims 3 provides a tool set guaranteed to overwhelm even the hardiest amateur designers. 

Sliders and color wheels allow you to tweak almost every facet of your Sims' appearance, from the width of their jaws to the RGB color value of the highlights in their hair. Customize an outfit, and the patterns you create can be saved and applied to whatever you'd like: Finally, you can own that matching leopard-print television, wallpaper and pantsuit set. 

Once you've created a particularly appealing design, you'll be able to upload it to the internet, where those of us who aren't artistically inclined can mooch off your creativity, or add a few touches of our own. How very Spore-like. 

After creating a Sim, you'll be be tasked with choosing five traits that will determine its personality. Pick "Loves the Outdoors," for example, and your Sim will become happier while it's gadding about town. I picked the "Hates Children" trait, and became enraged while loitering near a playground. 

The traits you pick will help determine your Lifetime Wish, which is the thing your Sim is working toward during the game. These can be as benign as learning a trade or as devious as ending someone else's romantic relationship. As you play, smaller goals will help keep you on track: My life goal was to crossbreed robots and animals, so I was promptly encouraged to get a science job. 

While working toward a Lifetime Wish is entirely optional, completing the goals will earn happiness points that can be cashed in for rewards. In traditional Sims fashion, these are generally ridiculous contraptions: A Sim who earns a Steel Bladder won't need to use the bathroom as often, while a Teleportation Pad defies physics to help you get about town.

Once you've created a character and decided how you'd like to live its life, it'll be time to enter the game itself. The Sims 3 handles much like the other games in the series, with one important exception: the seamless world. No more loading screens, no more calling up virtual friends just to leave your house. Once you've picked a location you'd like to travel to, your Sim will call a cab or ride a car or bike if they own one. You can also choose to walk, and see what adventures or friends you might stumble into along the way. 

The Sims 3 also does away with some of the duller parts of virtual life management. Keeping your Sims in good spirits is key to making friends and staying employed, but earlier games forced players to do a lot of babysitting. The Sims are now a bit more autonomous, and dramatic status changes will trigger "moodlets" that alert a player when a Sim's needs have become dire. 

That means less time spent shepherding your digital self to the bathroom. And if you're plagued by a particularly lazy or messy Sim, you'll be able to interact directly with the environment, tossing out the trash or fetching the newspaper off the front porch. 

There are many more new features — vehicles your Sims can buy, objects to collect, even the ability to (finally) arrange your furniture diagonally. Your Sims can go to the gym, rob their neighbors, go fishing or just spend their lives couch-surfing and living off the generosity of their friends. Unfortunately, there's still no multiplayer option. While you'll be able to upload characters and share them with your friends, I still wouldn't mind being able to visit a friend's town, Animal Crossing-style.

Braid PC Release Delayed

PC gamers hoping to play Jonathan Blow's award-winning platformer Braid will have to wait a bit longer, according to a post on the game's official blog.

Originally scheduled for release on March 31, Blow's post says the game is now scheduled to reach the platform on "August 10." Presumably Blow actually meant to say the game is now set for release on April 10, as he later states the delay is only "an extra 10 days."


Unless of course, Blow has no concept of time -- an extremely esoteric gag considering Braid's reliance on time-shifting gameplay mechanics.

As explanation for the delay, Blow says "it’s only so that I can try to ship you guys a version that works well (which frankly is impossible in Windows, but the best I can do is make it work for most people most of the time)."

EA Drops Invasive DRM for Sims 3


Love The Sims, but hate Electronic Arts' extreme digital rights management schemes? Luckily for you the upcoming third edition of the successful people simulator will not feature "DRM methods that feel overly invasive."

A post by Rod Humble (the head of EA's Sims division) on the official Sims blog explains the game's copy protection:

The game will have disc-based copy protection – there is a Serial Code just like The Sims 2. To play the game there will not be any online authentication needed.

We feel like this is a good, time-proven solution that makes it easy for you to play the game without DRM methods that feel overly invasive or leave you concerned about authorization server access in the distant future. 

I'd say that's good news for all those PC gamers planning to buy The Sims 3. As I've said over and over again during the last few days, the only good DRM is no DRM, and it seems that EA learned its lesson after the critical and consumer backlash over the restrictive scheme the firm employed in 2008's Spore.

Guitar Hero World Tour Coming to PC and Mac


Love Guitar Hero, but don't own a console? No problem. Activision has announced plans to bring the series' latest, Guitar Hero World Tour, to both the PC and Mac platforms.

Similar to its console iteration, the computer version of World Tour will offer "state-of-the-art wireless controllers to computer gamers for the first time, new online and offline gameplay modes and a Music Studio feature for composing and editing original rock and roll anthems."

Despite characterizing the game as "the most complete music game to-date" and promising gamers the 86 tracks that ship on the World Tour disc, the official press release makes no mention of any future downloadable content planned for the game.

No solid release date has been nailed down, by the release says the game should be available in "summer 2009."

Stardock Unveils 'Goo' DRM Solution


The next update released for the Impulse digital distribution platform will include something called "Goo," a system that publisher Stardock hopes will "pave the way to solving some of the common complaints of digital distribution."

In essence, Goo (Game Object Obfuscation) is a digital rights management scheme that both allows games to be tied to an individual (as opposed to a single computer's hardware configuration), as well as offers gamers the ability to resell digitally downloaded games that they have purchased.

The explanation for how Goo accomplishes that feat is a bit technical, so I've included it below.

An explanation of Goo's DRM scheme courtesy Stardock's official press release:

Game Object Obfuscation (Goo), is a tool that allows developers to encapsulate their game executable into a container that includes the original executable plus Impulse Reactor, Stardock's virtual platform, into a single encrypted file. 

When a player runs the game for the first time, the Goo'd program lets the user enter in their email address and serial number which associates their game to that person as opposed to a piece of hardware like most activation systems do. Once validated, the game never needs to connect to the Internet again.

As a result, players are able to resell downloaded games simply by transferring a title's license to another owner.

It's either extremely timely or well planned that this announcement would arrive one day after Valve unveiled Steam's scheme to "make DRM obsolete." In case you missed it, that led to my miniature rant on the innate problems of DRM. 

While I don't think Stardock's Goo scheme is perfect either -- my views on any sort of digital rights management lean toward the anarcho-socialist side of the spectrum -- I'm quite impressed that it allows gamers to resell digital titles.

As a realist I accept that publishers will always push some form of DRM to protect their products, and so far Stardock's is easily the most polite solution anyone has shown me.

"Goo" is scheduled to launch on April 7 as part of Impulse's Phase 3 update.

Telltale Celebrates Wallace & Gromit Launch With Discounts


Telltale Games has launched the first installment of its new adventure title, Wallace & Gromit's Grand Adventures, and is celebrating by offering discounts to anyone who purchases the title.

For the next week, gamers can purchase the entire first season of Wallace & Gromit's Grand Adventures for $30 -- a $5 discount from its regular price. Today's W&G release marks the first episode of the first season, so if you do spring for the entire pack, expect three more episodes, to be released over the next three months.

Additionally, anyone who drops the $30 for W&G receives a 50 percent discount off of everything else they buy in Telltale's store. That includes the recent Sam & Max games, Strong Bad's Cool Game For Attractive People, and all of the firm's associated merchandise.

Steam Update 'Makes DRM Obsolete'

A new feature set being added to the Steam digital distribution platform aims to "make DRM obsolete" -- a feat that would no doubt please a wide swath of PC gamers.

Key to the effort is technology that Valve has dubbed "Custom Executable Generation (CEG)," a neat little acronym that "makes unique copies of games for each user allowing them to access the application on multiple machines without install limits and without having to install root kits on their PC."

Additionally, the update also includes support for in-game downloadable content: 

The in-game DLC support allows developers to deliver new content as they choose (paid or free) from inside the game itself, allowing users to make immediate purchases and experience the new content in the same game session

I applaud Valve's effort to remove install limits and keep consumers from having to deal with invasive DRM, but I think the developer is missing the key point: Consumer hatred of DRM is not a result of the DRM itself so much as it's a result of publishers forcing consumers to choose between an ethically sound, annoying gaming experience and an unethical, more pleasant gaming experience.

Let's say you offer a group of people two games. One costs $20, and asks players to enter a secret code every time they want to play the game. The other is free, and has no such secret code.

Obviously the second game is the better, more convenient deal, and realistic PC gaming piracy rates argue that the ethical dilemma inherent in labeling the latter title as "pirated" does little to discourage people from choosing convenience over playing the game by a publisher's rules.

But this hypothetical situation doesn't just work with "secret codes." It extends to any sort of extraneous action that delays the gratification gamers desire from playing a game they've purchased. The more hurdles publishers put in their way, the more gamers will turn to DRM-free pirated versions of games. 

The only way to avoid pushing the general gaming public toward piracy is by removing all hurdles, no matter how "relatively convenient" they may be.

Some Words about the Author of Blog

Hi, this is Khaled Umer. I love to write blog, share my views with others. I have written many blogs and currently writing many others on different topics. Thanks to BLOGGER to provide such a great tool of writing blogs in such an easy way.

Following are my current list of blogs:

Online Money Making Schemes

http://make-money-on-internet-at-home.blogspot.com/

Online Money Making Schemes

http://make-money-on-internet-at-home.blogspot.com/


Cooking Recipes

http://kfc-cooking-recipes.blogspot.com/ 
http://pakistani-cooking-recipes.blogspot.com/ 
http://cooking-by-chef-khalid.blogspot.com/ 
http://simple-quick-recipes.blogspot.com/ 


Stories

http://english-love-stories.blogspot.com/ 


Jobs

http://it-jobs-pindi.blogspot.com/
http://it-jobs-islamabad.blogspot.com/
http://it-jobs-faisalabad.blogspot.com/
http://it-jobs-lahore.blogspot.com/ 
http://it-jobs-karachi.blogspot.com/ 
http://pak-it-jobs.blogspot.com/ 


Real Estate (Rental and Sale/Purchase)

http://rent-property-gulistan-e-johar.blogspot.com/
http://rent-property-gulshan-e-iqbal.blogspot.com/
http://rent-property-dha.blogspot.com/
http://rent-property-clifton.blogspot.com/
http://rent-property-northnazimabad.blogspot.com/
http://rent-property-northkarachi.blogspot.com/
http://rent-property-fbarea.blogspot.com/
http://rent-property-pechs.blogspot.com/
http://rent-property-afohs.blogspot.com/
http://rent-property-bahadurabad.blogspot.com/


Games Reviews

http://the-gameworld.blogspot.com/ 
http://games-and-just-games.blogspot.com/ 
http://myfavoritecomputergames.blogspot.com/ 


Cell Phones

http://blackberry-phone-reviews.blogspot.com/ 


Google Adsense Tips

http://google-adsense-tips-with-tricks.blogspot.com/

My favorite Blogs by other Authors

http://aqua-airliner.blogspot.com/